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March 16, 2010, 08:30:31 AM

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1.010 is out, and so is the module system. Get modding!

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M&B Mod Community  |  Mount&Blade Expansion  |  Major Mods  |  Star Wars Conquest (Moderators: HokieBT, Geroj, Vector)  |  SWC: Scene Editing Guide and Progress Report
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Author Topic: SWC: Scene Editing Guide and Progress Report  (Read 2629 times)
Peralta
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« Reply #15 on: October 20, 2009, 09:41:57 AM »

Sounds random enough to me  Green

I'll first go dig up some ref materials and then maybe work on battlestation stuff...
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Peralta
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« Reply #16 on: October 24, 2009, 03:11:06 PM »

After my first crash-free game of SWC in a loooog time, I noticed that the only scenes without a nearly square groundplan are the battlestations?

The outpost I sieged gave me some sort of triangle shape which created a suicidal bottleneck for my clones  Huh?

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Peralta
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« Reply #17 on: November 16, 2009, 05:51:03 AM »

Scene creating won't be for anywhere in 2009, gotta study for exams in january Wink
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matthews
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« Reply #18 on: January 10, 2010, 11:22:52 PM »

Hey,
I'd like to help. Are there any scenes you'd like me to help with?
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Revan Shan
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« Reply #19 on: January 11, 2010, 03:30:03 AM »

I'm trying to do some scene editting, but there is somth I don't know. How can I use ground textures like the one for geonosis? They don't appear... (Only native's)
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HokieBT
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« Reply #20 on: January 13, 2010, 05:38:39 PM »


matthews - thanks for the offer to help, I'll send you a PM.

Revan - I believe M&B is limited with those ground textures, but I think you can paint the ground? I'm guessing Geroj just used the sand texture and then painted it red?
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Revan Shan
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« Reply #21 on: January 14, 2010, 07:09:46 AM »


matthews - thanks for the offer to help, I'll send you a PM.

Revan - I believe M&B is limited with those ground textures, but I think you can paint the ground? I'm guessing Geroj just used the sand texture and then painted it red?

Oh. Interesting.
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Tyrinius
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« Reply #22 on: January 15, 2010, 11:08:37 AM »

Yes, you can paint the ground, but as far as i remember the painting option is at the bottom of the editing window. And that window is so big that it doesn't appear on small screen resolutions. And you can't scroll it. I don't know if there is a workaround.
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Vector
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« Reply #23 on: February 16, 2010, 12:08:35 PM »

I've just fixed the Degobah scene, since the previous one left the AI running them selfs into walls and corners.
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