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March 16, 2010, 08:29:48 AM

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New M&B Version

1.010 is out, and so is the module system. Get modding!

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M&B Mod Community  |  General Category  |  Requests & Suggestions (Moderator: Grocat)  |  Arnor mod
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Author Topic: Arnor mod  (Read 11025 times)
Ron Losey
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« Reply #120 on: October 03, 2009, 08:15:54 PM »

Checking in:  Pretty busy myself, of late.  Still monitoring what goes on around here, even if I'm not adding much (except a little commentary).  When I do get around to working on M&B stuff, models for this mod are still high on the to-do list.
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Malesc
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« Reply #121 on: October 05, 2009, 02:17:34 AM »

Checking in as well: haven't made a lot of headway lately, but things (i.e. schedules) are looking slightly better now. Working on some new stuff.
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AnimusVirtus
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« Reply #122 on: October 14, 2009, 10:52:15 PM »

I'm so glad that I found this mod as I was practically breast-fed LOTR
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AnimusVirtus
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« Reply #123 on: October 16, 2009, 03:12:19 PM »

The far east of the map including Imladris and surrounding areas as well as much of the Gundabad Orc's domain is able to be traversed but the camera will not go nor follow there.

Also, there are still a few armors and arms that cause RGL Warning messafes on my comp that I need to shift ctrl del out of prog to kill so that the game can continue. Wish it would tell me exactly which ones!

Hooded cloaks sit a bit too close to the head so that pink skulls keep poking through, especially when on horseback.

All of these might have been pointed out already ... if so, oops.
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Oroonin
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« Reply #124 on: October 17, 2009, 06:01:59 AM »

Well, while thankful for the report it´s been poited out yes. Have you tried Ron´s ver from page 7 with the fix described on page 8? Do the problems persist if you do?

For all you others, while progress is slow atm, Malesc (writer) Ron (general fixes, some models), hurleur (banners) and Wookiepadawan (new modeller) are currently working on the project, so it´s still alive and hopefully we´ll have enough content for a ver in a while. I´m pretty preoccupied atm but will look into the map issues before next release, maybe some other odds somewhere.

For this to really move forward what we´d need is a rigger and a coder as both Runico and rickyduck have gone AWOL for some time now. My own skills are limited to say the least so if anyone has any know-how in the area or just has brill ideas and the time to write back-stories and such, PM me.
« Last Edit: October 17, 2009, 06:06:55 AM by Oroonin » Logged
OtherMooreyMoose
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« Reply #125 on: January 13, 2010, 09:09:14 PM »

Me and my buddy who isn't yet on this forum can both draw pretty well, I think I have a scanner here somewhere, if you need any concept art, I'll gladly help.  Smiley
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IM GOING TO PUT A QUANTUM HARMONIZER IN YOUR PHOTONIC RESIGNATION CHAMBER!!!
Oroonin
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« Reply #126 on: January 18, 2010, 09:29:21 AM »

See what you make of the stuff already drawn, thankful for any help though what we do need atm is a coder and probably a lead developer.
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will1066
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« Reply #127 on: January 26, 2010, 09:42:00 PM »

Well, I'm a new member to the site but am a HUGE Mount and Blade fan, as well as a decent writer and fan of all things LOTR. If you need any help brainstorming or any dialogue/conversation write-ups, plus story ideas, I would be more than happy to help!
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Oroonin
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« Reply #128 on: January 27, 2010, 02:40:36 PM »

That sure could come in handy! Familiarise yourself with the module system, there's still the ursurpers and evil companions to do!
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will1066
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« Reply #129 on: January 27, 2010, 11:22:16 PM »

I will do that. I'm going to mess around with the mod tonight and see what's what. If I find any bugs/glitches/typos, I'll let you know ASAP. Then I'll take a peek at the mod tool and see if I can figure it out. Any advice on how to use it? This would be my first time with it but I catch on very quickly and I don't mind putting the time in. I work only part time and spend the rest of my time writing music and performing, so I have plenty of free time at the moment.
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Oroonin
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« Reply #130 on: February 10, 2010, 01:12:37 PM »

Due to a few technical issues this project has been somewhat delayed, but take heart all! We're alive and about and have a (still too small, but working) team.
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