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SWC: Developers Log and status updates
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Topic: SWC: Developers Log and status updates (Read 16750 times)
Adraz Rhua
Craftsman
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Posts: 63
Re: SWC: Developers Log and status updates
«
Reply #345 on:
February 04, 2010, 01:08:13 PM »
oh thank god for that... it looked really weird
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Developers Log and status updates
«
Reply #346 on:
February 04, 2010, 02:12:23 PM »
I don't know about the anim, is it just like that when holding it or do the troopers shoot from the hip now? (can't tell from what I can see on the screens)
If they're shooting from the hip: give the B-1s (and later OOMs) those anims as well
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Revan Shan
Guildsman
Offline
Posts: 441
Re: SWC: Developers Log and status updates
«
Reply #347 on:
February 04, 2010, 02:20:12 PM »
Quote from: HokieBT on February 04, 2010, 12:53:55 PM
I was checking out WWII: China Battlefield version 3, and he had an animation that might work for the stormtroopers. I sent a PM to WilliamBerne and he said it was fine to use his animation, so I removed javelins and added a new animation for the E-11 blaster. We may replace it at some point, but it looks pretty good, and I'd definetely recommend people check out v3 of his mod. Also, let me know if any other guns should use this animation.
http://forums.taleworlds.com/index.php/board,137.0.html
Wow. Great. Give it to the DC-15A too.
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HokieBT
Moderator
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Posts: 476
Re: SWC: Developers Log and status updates
«
Reply #348 on:
February 04, 2010, 02:43:47 PM »
they shoot from the hip now, the picture on the far right is them shooting in battle. I should be able to give it to other guns, I just need to rotate the mesh because the javelin flag I'm using automatically flips the weapon 180 degrees when you aim.
«
Last Edit: February 04, 2010, 02:50:10 PM by HokieBT
»
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Revan Shan
Guildsman
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Posts: 441
Re: SWC: Developers Log and status updates
«
Reply #349 on:
February 04, 2010, 03:03:22 PM »
Really? I don't see more than stormies...
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Developers Log and status updates
«
Reply #350 on:
February 04, 2010, 03:07:14 PM »
Quote from: Revan Shan on February 04, 2010, 03:03:22 PM
Really? I don't see more than stormies...
He was answering the question if they shot from the hip or not
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Developers Log and status updates
«
Reply #351 on:
February 04, 2010, 05:01:07 PM »
Is it just me or is development going faster than usual
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HokieBT
Moderator
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Posts: 476
Re: SWC: Developers Log and status updates
«
Reply #352 on:
February 05, 2010, 09:11:37 AM »
development depends on free time, some weeks/months we might have zero time for this, and some times we can find a few hours.
I found this animation I could re-use as a lightsaber block, but unfortunately it didn't look as good with regular shields. But I think I'll still keep it because that first screenshot does look pretty good.
I also added Vector's new B5 blaster and made it shoot from the hip.
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Revan Shan
Guildsman
Offline
Posts: 441
Re: SWC: Developers Log and status updates
«
Reply #353 on:
February 05, 2010, 10:38:04 AM »
He hokie, recently (well, maybe about a month ago or more) someone made some changes to the Battlestar Galactica mod, adding new controls. These new controls (if it's true what that guy said) are great, as you can basuicly move your ship like you do in star wars games, using the mouse.
If you include the new controls, and add new sounds for the sapce battle perhaps (
) we could have some space battles included for next version!
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HokieBT
Moderator
Offline
Posts: 476
Re: SWC: Developers Log and status updates
«
Reply #354 on:
February 05, 2010, 02:40:20 PM »
Yeah, I saw that and it looked very cool, but it crashed on my computer every time I tried to play it.
I'm usually on a laptop with an integrated video card so my system is pretty weak, so its possible that is part of the reason. Its something I wanted to look at again, but has been a lower priority, but I'll add it to the to-do list so I don't forget about it.
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Vector
Moderator
Offline
Posts: 142
Re: SWC: Developers Log and status updates
«
Reply #355 on:
February 07, 2010, 04:18:48 AM »
I was playing abit of SWC last night and noticed that on one of the hanger scenes for what ever reason all the AI run up a ramp and get them selfs stuck, so i did a very quick replacement scene to hopefully fix that problem:
(Will improve the texturing at some point)
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Revan Shan
Guildsman
Offline
Posts: 441
Re: SWC: Developers Log and status updates
«
Reply #356 on:
February 07, 2010, 04:38:09 AM »
Why don't you work on existing hagars in the star wars universe?
Look, here is the main hangar of a star destroyer:
P.D: Hokie, I sent you a PM with my latest pack
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Lux CC-4361
Journeyman
Offline
Posts: 179
Captain of the Claw Company
Re: SWC: Developers Log and status updates
«
Reply #357 on:
February 07, 2010, 05:02:40 AM »
Great Vector!
Idea: put two lines of obstacles across the whole scene, so it'll be like the troops stay behind barricades of crates and the such, with "no man's land" in between, and a small gap where the player can jump over it and charge. Just a thought.
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damnimbored25
Craftsman
Offline
Posts: 54
Agnostic is the word...
Re: SWC: Developers Log and status updates
«
Reply #358 on:
February 07, 2010, 11:04:46 PM »
Quote from: Lux CC-4361 on February 07, 2010, 05:02:40 AM
Great Vector!
Idea: put two lines of obstacles across the whole scene, so it'll be like the troops stay behind barricades of crates and the such, with "no man's land" in between, and a small gap where the player can jump over it and charge. Just a thought.
That would be annoying.
The npc's would run towards the obstacles and they wouldn't shoot or do they??
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Vector
Moderator
Offline
Posts: 142
Re: SWC: Developers Log and status updates
«
Reply #359 on:
February 08, 2010, 06:07:57 AM »
Guys that hanger is just a very quick temporary replacement, in order to fix the problem with AI running them selfs into corners in one of the current hanger models.
Once I've done these map models and speederbikes i will go back to working on scenes.
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