P.S. dont know if it is repaired but pipe(jawas have them) have also lightsaber sound
I tried to add grid lines, does something like this look better?
yeah, I improved the recruit menu's a bit for the next release. If you build a village improvement then the "recruit X" menu will always show up regardless of faction, village relationship, etc. It was also previously hidden if you didn't have enough money or space in your party to hire troops, but that was somewhat confusing so I left the menu there and added some details on the next screen to show you better how many you can or can not hire.The "recruit volunteers" was the only one I wasn't sure what to do with, because the "player faction" doesn't have recruits or a troop tree so this is why it doesn't show up if you aren't part of a faction. I switched this menu to give you farmers if you aren't part of a faction, which isn't ideal, and maybe if I add something like kingdom management we'll have to make a player faction troop tree. I also made it so this menu no longer depends on village relationship but what faction you belong to. So if you are part of a faction you can only recruit from villages of that faction. If you aren't part of a faction you can recruit troops from planets of other factions, and if the village is owned by player faction you get farmers like I mentioned above.
Ta-da~!Rigging this bugger took days (as you can see, it needs more attention on the shoulders). Probably would have taken minutes if I knew how to find the vertices on 3DSMax without having to highlight the area. Agh well, was strangely fun.I have also completed the low-poly versions (around 200 triangles) of the Navy Trooper and Navy Gunner helmets.