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SWC: Suggestions for future releases
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Topic: SWC: Suggestions for future releases (Read 25044 times)
damnimbored25
Craftsman
Offline
Posts: 52
Agnostic is the word...
Re: SWC: Suggestions for future releases
«
Reply #645 on:
February 08, 2010, 11:50:36 AM »
Oh damn ...i though he lived longer
Now i remember...the Republic did the same and they armed the clones whit bikes xD
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Suggestions for future releases
«
Reply #646 on:
February 10, 2010, 04:22:01 AM »
Suggestion for a new ammo type: poison darts
Depending on the type they would be lethal or just knock the target out.
Examples:
- Kamino Saberdarts (rare, expensive, lethal)
- Electro-dart (common, stuns)
- Lecepanine Dart (rare, stuns)
- Kyber Dart (rare, expensive, slightly less dmg than the Saberdart)
Suggestion for the Jedi:
Non-human jedi - put some alien heads in their inventory range.
I don't know if it is possible to assure they keep it when they are upgraded, but I'd like to see some other sentient species as well
«
Last Edit: February 10, 2010, 04:27:55 AM by Peralta
»
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Revan Shan
Guildsman
Offline
Posts: 441
Re: SWC: Suggestions for future releases
«
Reply #647 on:
February 10, 2010, 06:32:03 AM »
Quote from: Peralta on February 10, 2010, 04:22:01 AM
Suggestion for a new ammo type: poison darts
Depending on the type they would be lethal or just knock the target out.
Examples:
- Kamino Saberdarts (rare, expensive, lethal)
- Electro-dart (common, stuns)
- Lecepanine Dart (rare, stuns)
- Kyber Dart (rare, expensive, slightly less dmg than the Saberdart)
How would you implement that?
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Suggestions for future releases
«
Reply #648 on:
February 10, 2010, 10:37:14 AM »
Just a new type of ammo, with different specs.
Like Kamino Saberdart would be +4 damage and pierce (or something), Lecepanine would be +4 damage and blunt
I know it's a bit unrealistic for them to be used in any given rifle/pistol (maybe just rifles?), but it's better than just a buckload of +1 damage plasma cartridges, like we have now (they ar epure for RP purposes I guess, since they add little to the damage and picking a color is the only real difference)
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Suggestions for future releases
«
Reply #649 on:
February 11, 2010, 05:44:08 AM »
I'd be surprised if this hasn't been suggested before, since it's quite a classic suggestion in any mod for MnB: Artillery?
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Ilore
Apprentice
Offline
Posts: 2
Re: SWC: Suggestions for future releases
«
Reply #650 on:
February 11, 2010, 12:48:24 PM »
First of all, salutes!! I love this mod. You are making a really good job, congratulations!! I´m not a star wars fan, but since I play Star Wars Conquest my interest in star wars is increasing quickly XDDD
I have some suggestions:
-Create clon troopers in speeder bike. Like in this picture:
http://www.entertainmentearth.com/images/%5CAUTOIMAGES%5CHS91361lg.jpg
-Create battle droids in speeder bike, like in this picture:
http://www.wireless-earth.de/private/Models/images/StarWars_Battle_Droid_Stap.jpg
-I don´t know if it could be possible: create some “little” tanks like this:
http://www.starshipmodeler.com/rv/cl_tank_Aat.jpg
http://www.coolest-toys.com/wp-content/uploads/2008/09/at-te.jpg
http://www.starstore.com/acatalog/Star-Wars_AT-ST-diecast.jpg
- Let players convert the characters companions into vassals
- It could be posible that when you fight on a ship, the scenario consists of corridors and rooms? Like when you enter in your ship to heal yourself in the bakta tank.
P.D.: my English is really bad, I´m sorry
«
Last Edit: February 11, 2010, 02:00:37 PM by Ilore
»
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damnimbored25
Craftsman
Offline
Posts: 52
Agnostic is the word...
Re: SWC: Suggestions for future releases
«
Reply #651 on:
February 11, 2010, 11:05:35 PM »
Ergh there just a little problem the clone's, droids and tanks are from the Clone Wars Era...this mod is done in the Civil war Era...of course the At-ST
is valid i think i saw one in a scenario xD
Anyway theres a current discussion about making a Clone Wars Era mod apart from the Star Wars Conquest mod....and i get a lot of lag in the corridors and rooms scenario xD my shitty computer
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Vector
Moderator
Offline
Posts: 139
Removing the Rancors?
«
Reply #652 on:
February 16, 2010, 05:41:26 AM »
I know Happy or Gorg added them as a trial before they went away and never got around to redoing the models for them, but the current appearance of them really devalues the quality of this module. I'm suggesting we remove them from the module for now until a replacement rancor model is created?
Just wondering how people feel towards that suggestion?
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Suggestions for future releases
«
Reply #653 on:
February 16, 2010, 06:12:44 AM »
I think it's a good idea, but we really need some new scenes to replace them asap imo
About those tanks, the AT-TE isn't really a small tank, take a look at this one:
http://starwars.wikia.com/wiki/File:ATTE-ST.jpg
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tommylaw
Apprentice
Offline
Posts: 2
Re: SWC: Suggestions for future releases
«
Reply #654 on:
February 16, 2010, 06:22:19 AM »
Regarding the bounty hunter quests: after speaking to the target, I run off and let the locals deal with him. The planet administrator killed him but I got a relation hit! Do you mean for the player to et the hit no matter what? And if not, will this be changed for later versions?
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Peralta
Craftsman
Offline
Posts: 121
Re: SWC: Suggestions for future releases
«
Reply #655 on:
February 16, 2010, 07:57:54 AM »
Quote from: tommylaw on February 16, 2010, 06:22:19 AM
Regarding the bounty hunter quests: after speaking to the target, I run off and let the locals deal with him. The planet administrator killed him but I got a relation hit! Do you mean for the player to et the hit no matter what? And if not, will this be changed for later versions?
Sounds like a cool idea
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damnimbored25
Craftsman
Offline
Posts: 52
Agnostic is the word...
Re: SWC: Suggestions for future releases
«
Reply #656 on:
February 26, 2010, 02:03:23 AM »
Don't know but the Galactic Empire still seems very overpowered even whit the piercing baton...2 hits and boom!! i'm death...or 2 lasers crossing through my chest and BOOM no more Damnimbored...
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HokieBT
Moderator
Offline
Posts: 470
Re: SWC: Suggestions for future releases
«
Reply #657 on:
February 26, 2010, 01:01:03 PM »
I've lowered some of the damage on melee weapons like the baton and also decreased the sizes of armies for the next release, so I'm hoping it will be a little more balanced.... But we'll have to see because a lot of the weapon, armor, and troops stats have been somewhat randomly assigned by me, so at some point we may need to do an overall review and see if it can be improved further.
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+
Star Wars: Conquest for M&B 1.x
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Midkemia Fantasy mod for M&B 1.x
+
M&B Unofficial Troop Editor
Revan Shan
Guildsman
Offline
Posts: 441
Re: SWC: Suggestions for future releases
«
Reply #658 on:
February 26, 2010, 01:26:47 PM »
Quote from: HokieBT on February 26, 2010, 01:01:03 PM
I've lowered some of the damage on melee weapons like the baton and also decreased the sizes of armies for the next release, so I'm hoping it will be a little more balanced.... But we'll have to see because a lot of the weapon, armor, and troops stats have been somewhat randomly assigned by me, so at some point we may need to do an overall review and see if it can be improved further.
Have you checked (corrected) the amount of shots per charge in each rifle? You know, like giving 30 shots to standard rifles like the DC-15 and E-11, and 6-8 to the sniper ones.
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HK50
Apprentice
Offline
Posts: 1
Re: SWC: Suggestions for future releases
«
Reply #659 on:
February 26, 2010, 01:29:57 PM »
Have more droid parts for sale. Maybe you could put Guri in as a companion. She's a Human replica droid.
http://starwars.wikia.com/wiki/Droid
http://starwars.wikia.com/wiki/Guri
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