-Different skin colours for mon calamari (or whatewer they are) and other races.You dont have to make completely new faces, just more colours for skins, and you get variety :wink:-maybe some obstacles ,when you are fighting on ship (crates, barrels, stairs, elevators if possible(you go on the elevator field wich would be constantly moving up and down.Awesome for jedi fights ),for example : you can hide behind barrels before ranged attacks and then you atttack them, while they are reloading, or shoot/hide tactic with wookie crossbow ,while staying behind barrels,...-expanded gameplay features like sprint(make it more powerfull),warcry,etc...? This would be available only to jedies -music? I really miss classic star war theme songs in this mod (in battle)-Maybe I didnt play enough long, but overally, I miss more different enemies to kill on a map...- more different ship battle scenes if this can be implemented?-Maybe an option to buy new ship at merchant? Different ships would give you different bonuses.Some ships would be faster(bonus to pathfinding), and other ships would have better tracking system (bonus to tracking),and some for bonuses for faster healing.Ofc you can only have one ship...
Never started playing this mod until about an hour ago, when I spent a good 10 mins staring in amazement at all of the possible races available to you.As a whole, I'm very impressed with the amount of detail and class brought to this mod, I especially like the new face textures, they are 3x better then native. so grats there. There are a few, annoying hiccups, now nothing serious but - it is serious enough for me not to ever wear them, since it'd make my character look like a squashed rectangle.The armours and the armour textures, for cloaks, Manadarin and most of the other generic armours I foind in market shops, they weren't that good. The models need editing and smoothening out, the block effect is quite distressing for me, also maybe the textures could be re-vised a little. In all i think everything is amazing, especially with the sound effects and the voice overs, the mod is a definite win, so please do not think I'm insulting the work here, I just feel as if it requires some attention.Also, the map background, although space is brilliant and the planets look amazing, both by scene and by map-icon. I can't play the game for longer then 10 mins via the main map, because the map itself sends my head spinning and I start tripping out. It does something very bad to my eye-sight xD so maybe using a standard birds-eye view picture of space may be better here with additional tiles. Because the way is currently rotates and moves just sends my head swirling (not sure why).But yeah, it's a brilliant mod.P.S - whoever did the face textures deserve some SERIOUS recognition publically, I haven't seen face textures that good since i've been playing these mods. So yeah, also - lightsabres look brilliant and sound brilliant, heck the whole thing is brilliant, just a few hiccups in graphical/physical design.
Excellent work. Just somethings that bug me:-There are many geonosians over the galaxy-DC weapon series are smaller than their original sizes-Droids using DC series! COuld you make the B1 series' rifle?-Where are stardestroyers?-The stardestroyer purchase cost is so low... it should be incredibly high!-At the Trade Federation you can buy any tipe of ship, but for 0 credits! I had to pay nothing for te star destroyer.-Nobody moves in the cantina, is it posible to make some of them walk all over it? So that you ge to see some life.-Could you add more pirate parties of little size? It's not easy to find a group of pirates, and when you find it it has about 30 soldiers on board.-Boba Fett as lord? Couldn't you add famous bountyhunters as independent hirable(or not) characters that travel all over the galaxy?-Is Alderaan in the map? I don't remember. I ask this because it SHOULDN'T, remember it was destroyed by the 1st Death Star.-Think twice before putting Geonosis under imperial. It was when the Death Star was being built, that they conquered (Vader) the planet in order to get aliens to do the hard work on te project. The geonosians defended theirselves from the imperials, and where friendly with the Rebellion and the CIS Remnants. It's 100% probable that the entire planet wasn't conquered and that, in fact, Vader left nobody to keep it under control.Suggestions:-Space station and outpost scenes (both siege and walk around)-The Legionnaire series battledroid (the one given to the mandalorians by the CIS, reskin of the C-3PO)-Add the rebel base at the Vergesso Asteroids (very important base, made an incredible resistence to the Empire, as seen in EMpire at War and Galactic Battlegrounds).-Add three more factions: The CIS remnants (Mustafar, Geonosis? also fought in Corellia..., could be treated as pirates too), The Mandalorian Clans (only in Mandalore, but with some sort of reappearance feature if they are conquered) and the Zann Consortium (Ryloth, Felutia, Hypori, Salueucami). This three additional factions would make the game much more fun, and varied. Suggested Colours: CIS (dark blue), Zann Consortium (brown), Mandalorian CLans (purple).-Add the deathstar and it/its scenes. Would it be posible to make it so that it moves all over the galaxy? I suggest to make the unfinished Second Deathstar, so that it's more historical accurate, if Luke is a lord then the First Death Star is destroyed.-Add more planets: Sarapin (volcanic, from where the empire gets 80% of it's energy), Taspir (volcanic, similar to Mustafar) and Raxus Prime (controlled by the Empire and rodian gangs, there is an abandoned jedi temple and it's where all the war trush (cruisers and so) go).-Add models for each really different planet. Kuat for example has an entire space base ring. Geonosis has an asteroid ring. Coruscant is a entire city... Also: Volcanic planets.
A suggestion: turn shopkeepers to droids, it was pretty common.
I became really happy when I noticed, that I can join one of the factions at the beginning but I still hope that there is possibility to get a small army on the beginning. Like selecting to be an officer and get about ten stormtroopers and so on. It's really annoying to start from a scratch every time I try a new mod. I think I've said this before...
You could use a 3PO unit as medical droid as well.
The guys who can read Aurabesh are the scary types who probably speak fluent Klingon too.
Tyrinius - yeah, what you described was almost exactly what I had planned to do with the droids. I really wanted to have droids as playable characters and companions, but ran into a game engine limitation when I tried to code it a month or two ago. The limitation/bug is there can only be a maximum of 16 races (ie. unique body/face model with custom sound effects) in M&B. So when I tried to do this I was already at 15 races (human male, human female, twilek m+f, bothan, rodian, trandoshan, wookiee, jawa, etc) so just had to create a generic "droid" race to use for the droid troops. This is just an invisible body, with generic droid sounds, and then I equip different armor over it (R2, 3PO, B1, IG, MSE6, etc)...... So if we wanted to have droids as playable characters/companions it would be possible, but we'd have to remove a playable race (bothan, mon cal, sullustan, etc) for every droid we added. Also, those alien troops would then have to go back to the old method of wearing alien helmets and gloves to cover the human body.... I was planning on adding a ton of playable races and droids, so the limitation of 16 races is a major pain and quite frustrating....
Now I'm probably asking something that's hard-coded, but can we alter how the game chooses units to push the siege tower? I lose all my melee units (sith) getting the tower in place, and my dipshit stormtroopers are left having to punch their way through the defences. Ideally, the game would have peasant level units expose themselves to danger and do the dirty work.
Hey! I like Bothans! Admittadly the present model's a little rough (and I don't know if it can really be improved due to the engine), but I really like the race.Quote from: The Happy Stormtrooper on May 12, 2009, 12:35:49 PMNow I'm probably asking something that's hard-coded, but can we alter how the game chooses units to push the siege tower? I lose all my melee units (sith) getting the tower in place, and my dipshit stormtroopers are left having to punch their way through the defences. Ideally, the game would have peasant level units expose themselves to danger and do the dirty work.I think a better solution might be to remove the siege towers and add holes in the walls or ladders. Siege towers just don't make much sense. Now if we could get AT-AT walkers to replace them, that would be cool. You could have an AT-AT slowly advancing towards the defenses, and the defenders have to deal enough damage to destroy it before it reaches their lines. If it's destroyed, the soldiers inside all die, and a new AT-AT appears with the next wave. All the while, enemy snipers are trying to knock off the defenders and draw fire. Probably not practical for the engine, but it would be cool.