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Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
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Topic: Didn't see one, so, Happy New Year! (And RCM discussion, go figure) (Read 3971 times)
Oroonin
Craftsman
Offline
Posts: 115
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #30 on:
January 09, 2009, 05:57:05 PM »
You´ve probably all ready heard about it, but the formations scripts tend to slow down combat when initiated, so if you´re going to use them, please make them optional. The version used in the eagle and radiant cross not so much as in tk, why I don´t know. Having optional files for RCM has been tested in tld with no bugs I´ve encoutered anyway, so it should work.
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Kiado
Apprentice
Offline
Posts: 45
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #31 on:
January 09, 2009, 08:03:21 PM »
Quote from: Oroonin on January 09, 2009, 05:57:05 PM
You´ve probably all ready heard about it, but the formations scripts tend to slow down combat when initiated, so if you´re going to use them, please make them optional. The version used in the eagle and radiant cross not so much as in tk, why I don´t know. Having optional files for RCM has been tested in tld with no bugs I´ve encoutered anyway, so it should work.
Yeah, the more I read I think we are just going to go with RCM for now.
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Ron Losey
Master
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Posts: 4465
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #32 on:
January 09, 2009, 09:08:58 PM »
The blood loss script works good ... doesn't add too many complications, and is really no more "hard core" than RCM already. It actually helps a little with balance when attacking really heavy armor, since wounding a person in extreme armor and then waiting for them to collapse is actually a good tactic (and one that was used). Just be sure to set blood_per_HP to 300 (not 100, as in the listed code), because the first draft had bleeding about 3 times too fast.
I plan to adopt it as an integral part of all future RCM mods.
However, I will confirm that the various formation and morale scripts going around are all known to create some drag on the system. Worse if you plan to use large battles. Not sure how much system drag you are looking at already, but I will confirm the warning.
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Oroonin
Craftsman
Offline
Posts: 115
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #33 on:
January 11, 2009, 03:24:47 PM »
Right. Formations seems more of legions-thingy anyways. Allways preferred bloody ruckus. Had a look at the southern realms ships?
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Kiado
Apprentice
Offline
Posts: 45
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #34 on:
January 12, 2009, 10:09:06 AM »
No big deal. I am not worried about the formations and what not right now anyways. I am only concerned with RCM right now.
Clegane, send me the items file you end up with for RCM. I need it for decking out the Lords and just to see RCM in action on our mod and know it works.
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Clegane
Moderator
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Posts: 53
The Mountain That Rides.
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #35 on:
January 12, 2009, 12:27:13 PM »
Im checking the RCM items_kinds1.txt, gonna take me some time to mod all the stats.
PD: Hmm, Ron if i send you the items_kinds1.txt (its the base one from the laast version) would take a look at it. Been comparing both files (the RCM file for 0.89 and this on) but there are some new items from the last vers. of M&B that i dont know how to balance.
«
Last Edit: January 12, 2009, 12:46:40 PM by Clegane
»
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Ron Losey
Master
Offline
Posts: 4465
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #36 on:
January 12, 2009, 09:27:49 PM »
Yeah, give me a little time, I'll finish the RCM for Native 1.0x ... I got bogged down because I couldn't measure some stuff in BRFEdit (and Native weapon reach stats are often far off of the actual model), but I'll make something up and go on.
Then if you have any new items beyond that, we'll go from there.
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Ron Losey
Master
Offline
Posts: 4465
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #37 on:
January 13, 2009, 07:38:38 AM »
Guys:
Alpha version of RCM-Native.
http://www.megaupload.com/?d=VZ8FRAWN
Done mostly in cut and paste - so prices are not balanced to the new numbers. Also, may contain errors - if you find anything odd, tell me ASAP. I'll try to fix it as quickly as possible.
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Kiado
Apprentice
Offline
Posts: 45
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #38 on:
January 13, 2009, 11:09:42 AM »
Quote from: Ron Losey on January 13, 2009, 07:38:38 AM
Guys:
Alpha version of RCM-Native.
http://www.megaupload.com/?d=VZ8FRAWN
Done mostly in cut and paste - so prices are not balanced to the new numbers. Also, may contain errors - if you find anything odd, tell me ASAP. I'll try to fix it as quickly as possible.
Thanks Ron!
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Kiado
Apprentice
Offline
Posts: 45
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #39 on:
January 24, 2009, 02:00:36 PM »
Did this give you what you need Clegane? You need me to take a look at it or anything? I plan to at some point, but I can do it now if you need me to.
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tommylaw
Guest
Re: Didn't see one, so, Happy New Year! (And RCM discussion, go figure)
«
Reply #40 on:
January 24, 2009, 02:06:39 PM »
you're going to love this...
i still dont get what RCM is...
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