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Discussion: Faction Setups *Spoiler Warning*
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Topic: Discussion: Faction Setups *Spoiler Warning* (Read 4949 times)
hurleur
Apprentice
Offline
Posts: 35
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #60 on:
May 11, 2009, 12:23:21 AM »
Men i need help !!!
For the troop tree, it s too hard to do it alone,
Can you all help me, no neeed to have software, put your idea here and i put it in Module systeme.
Do it like that plz(this is just an exemple, u can call the troop as u want)
THE NORTH
farmer :
(niv1-5) Normal clothes , fork , club (
milice
)
milice :
(niv6-10) Leather coat ,leather helmet,pike (
soldier,archer
)
soldier :
)(niv11-15 brigantine,iron helmet,kite shield,sword(
Elite soldie, squire)r
archer:
(niv11-15) leather coat, iron helmet,hunter bow (
longbowman
)......
.....etc
i need this for the north,the bief,lannister,stannis and the vale(this one can be a small one or a normal one)
Plz help me
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Night Ninja
Craftsman
Offline
Posts: 60
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #61 on:
May 11, 2009, 07:13:39 AM »
Seems to me that you're just re-skinning Native...
I'd rather use my imagination.
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hurleur
Apprentice
Offline
Posts: 35
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #62 on:
May 11, 2009, 10:05:59 AM »
Hey that's not a troop tree but just a exemple of presentation.
i saw u have made that
Quote from: Night Ninja on January 19, 2009, 11:11:33 AM
I'm of the opinion that there should be an option between large numbers of badly-equipped levies and small numbers of more professional troops.
An example:
Villages: Access to Tier 1 (Recruits) infantry, which can be eventually trained into the higher tiers, but the attrition rate will generally be severe. I think making these guys generic would be good, there's not much difference in the fighting capacity of a peasant levy regardless of his origin.
e.g.
Peasant levy -> Footman -> Veteran Footman -> Sergeant -> Veteran sergeant -> Household Guard
\ \
Watchman Scouts -> Outriders
\ \
Veteran Watchman Light cavalryman -> heavy Cavalryman
\
Guard
\
Veteran Guard
\
Household Guard
Castles/Towns: Direct access to the equivalent of Tier 3/4 infantry and cavalry. The faction's highest tier units should only be available to the units you recruit from castles and towns (doesn't make much sense for peasants to be elevated to knights
).
I hope that that was helpful.
I am ok with that ,and i allready made a script to Allow u to recruit 15 knight only if u own a castle.
But now tell me for wicht faction , what are the troop equipement and what are the level of each troop.
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Oroonin
Journeyman
Offline
Posts: 156
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #63 on:
May 11, 2009, 10:18:26 AM »
Said it before and still don´t know why you don´t just use whatever you need from the trees I´ve already made. Just take what you think is fitting and redo the rest. Overhaul equipment, whatnot. The trees themselves are there.
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hurleur
Apprentice
Offline
Posts: 35
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #64 on:
May 11, 2009, 02:25:17 PM »
I take a look on ur tree .the thing is u don t use Module Sytem,but text editing or troop editor.
I must modify troop in module syteme ,so i have all to retype in .
It will be really nice if ur retype all here
(Nord tree and lanister tree are ok but u have to make The vale tree and the bief one).
(The thrre and the euipementand lvl)
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Oroonin
Journeyman
Offline
Posts: 156
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #65 on:
May 11, 2009, 03:44:42 PM »
If you, as I gather, by the Bief(french name?) mean the Tyrells, they´re in there. Nice and working. Look at end of the file. And yes, troop editor did the trick. My cpu for some reason does not agree with python, so module system is inaccessable to me. Is that a major problem, sort of thought, well if they´re in they are? I´ve made a rough scetch of a Vale tree, could have it fixed some time next week, gotta fix some of the ´quip for some troops anyway. If you post me the lords I´ll have´em in in no-time. Greyjoys as well?
For getting the lords into the right faction, I´ve based the Lannisters of the swadians, Northmen of the vaegir, Tyrells of the khergits, Stannis of Nords and Dornishmen of Rhodoks. Don´t know if it matters, just trying to save one of us some monkey-work... the afore mentioned vassal types are in as well, Rose Knights, Wolvenland Lords, Knights-of-the-Lion-Roar, Desert Noblemen and Knights-of-the-Flame. just working titels, let me know if you´ve got better names or feel free to edit as you please. They´re all about lvl35 and pretty bad-ass I believe. As for the Vale and possibly Ironmen, sure I can do the troops themselves and put them into trees and such, but I´ve got no idea how to assign the right recruits to villages and so forth. Faction specials not in the trees but in the parties are Kingswood wardens(stannis), Constables(tyrell), Crannogmen(stark), Sellswords(Lannisters, thinking of changing them into Brave Companions), Marchland Raiders(dorne). The general idea was to give these troops parties of their own or possibly recruitable from distict castles, one each - Greywater for crannogmen, Harrenhal for Companions etc.
«
Last Edit: May 11, 2009, 04:12:14 PM by Oroonin
»
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hurleur
Apprentice
Offline
Posts: 35
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #66 on:
May 12, 2009, 01:08:01 AM »
Thx Oroonin
Yes Bief=Reach
i don t want to make u mad , but the problem is ,u work with editor and i work with MS.
i can t use directly ur files because i must put all in MS .
It will be long to convert because i must search all with the troop editor and then put in the MS.
Now i ask u a favor can u redo all ur troop tree on a txt files or word or exel?With that i can print and go 10x faster.
Or if u want i can send u the troop.py file and u just have to open it with a text editor like Notepad or Notepad ++.
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Oroonin
Journeyman
Offline
Posts: 156
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #67 on:
May 12, 2009, 02:59:55 AM »
Allright, I´ll try and sort it in word or something. PM me the .py and I´ll have a look, see if I get enough of it i Notepad to redo the stuff. Limited time this week, might have sorted by tuesday next. Oh, and worked a bit on claimants and companions, I´ll fork that over when the rest is done. Nothing major, just changed names and some equip. Sorry for being quite illiterate when it comes to code.
All the trees now summarized into word docs. How do I send them over? you´re mail is hidden and the one I have on my profile is out of order. Seems a little silly loading it to the repository, but I guess it´s an option?
«
Last Edit: May 12, 2009, 02:32:51 PM by Oroonin
»
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Pentagathus
Apprentice
Offline
Posts: 6
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #68 on:
May 14, 2009, 11:56:40 AM »
Quote from: tommylaw on May 01, 2009, 03:13:57 AM
Quote from: Pentagathus on April 28, 2009, 11:14:52 AM
you could many of Renly's lords rubbish by giving them low levels and rubbish tactics. I'm saying this becuase a lot of them are supposed to be "summer knights"
That doesn't seem logical to me.
They are too young to have actualy fuaght in any major conflicts and so most wouldn't know anything about real war.
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tommylaw
Guest
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #69 on:
May 15, 2009, 03:41:26 AM »
Doesn't necessarily mean they would make bad commanders, and certainly not bad fighters.
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Oroonin
Journeyman
Offline
Posts: 156
Re: Discussion: Faction Setups *Spoiler Warning*
«
Reply #70 on:
May 16, 2009, 10:07:10 AM »
Well, they´re younger, more fit, better equipped and well motivated. Still, experience usually beats training in combat. ´Spouse they could have better stats and lower profiences or sumt´in.
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