one thing I noticed - there was no collision detection for the horses (and for the humans either I think), are you planning on implementing a physical engine of some sort? (Ragdoll, Havoc - those are free I think..)Would be way cool (even if it was LOD somehow so it doesn't clot the system) to see lines of enemies being split by charging cavalry with people flying around limbs waving wildly...(also it could add some dynamic to the fights, for instance the ramming/shield bashing move could cause some wilder interaction. It's probably because of the placeholder animations, but the combat looks a bit slow and dull at the moment.)
and we need to improve AI to not stay static.