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Mount&Blade Expansion
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Dead/Hibernating Mods
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Warhammer 40000 mod 2nd version bugfix released!
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Topic: Warhammer 40000 mod 2nd version bugfix released! (Read 83580 times)
Lord.Bedham
Apprentice
Offline
Posts: 29
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #570 on:
September 08, 2007, 03:30:15 AM »
Quote from: Quail on September 06, 2007, 04:18:04 PM
If you love this mod so much, why don't you take over the development?
I would if i could
. But i have no idea of making a mod, how to model or somethink else. And if somebody love a mod he dont have to make it himselv
. I just like it so mutch.
"Thanks for the put down Lord Bedham.C'mon, Galactic Mercenaries arent that bad."
Sorry Quail for putting you down. It was not against yourselv.
«
Last Edit: September 08, 2007, 03:32:15 AM by Lord.Bedham
»
Logged
Warum immer nur zuschauen wenn andere feiern? Selber Feiern, Weggucken!
Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #571 on:
September 08, 2007, 07:55:36 AM »
I hope you mean me too, right? Im kind of the one who started Galactic Mercenary. (though Quail was one of the people who encourad me to do it.) Quail does do all ofthe beautifl music and concept art for the mod though.
Logged
Conscript
Apprentice
Offline
Posts: 11
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #572 on:
September 13, 2007, 04:06:46 PM »
You left us for a mod for DoW?
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #573 on:
September 14, 2007, 07:22:57 AM »
yehp, more flexible, and much easier, instead of trying to put the entire world of 40k into a medievial game, I'm jsut putting my fave guard regiment into a game that is actually designed for 40k, ah-sides, DOW has always been one of ma favourite games, (besides those nurffed marines...)
Logged
Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #574 on:
September 15, 2007, 10:14:15 AM »
How come in the thread on taleworlds, you changed the title to say the mod was just on hold till the next version, when in fact you said it was dead?
Logged
Quail
Journeyman
Offline
Posts: 171
My avatar is on a break, but it will be back
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #575 on:
September 15, 2007, 11:35:29 AM »
to keep interest up for the mod probably...(though I hope he does continue when the new version comes out)
Logged
Here comes a Quail...YEHAW!
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #576 on:
September 15, 2007, 08:48:53 PM »
because as I said, I may pick it up when 850 comes out, or hopefully someone else will pick it up, I dont know what ot call it but at this point I have no inquiry to pick it up.
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Lasserith
Apprentice
Offline
Posts: 2
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #577 on:
September 17, 2007, 06:35:18 AM »
If anyone picks it up, I'm always up for UV mapping. I didn't die or anything just was waiting for .850
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Mormakar
Apprentice
Offline
Posts: 24
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #578 on:
September 20, 2007, 11:07:01 AM »
Have you fixed this great mod to v.890 soon :p And it's no version .850 Lasserith!
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #579 on:
September 20, 2007, 02:28:22 PM »
The mods dead for now. Thats why its in the board Dead/hibernating mods.
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Conscript
Apprentice
Offline
Posts: 11
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #580 on:
September 21, 2007, 08:50:40 PM »
I hope he takes this back up soon, i love the new beta.
Although I can't figure out how to to get good armor and weapons. The vendors don't offer anything good..
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #581 on:
September 24, 2007, 03:19:39 PM »
vendors dont sell anything cos I was in the middle of implementing "standard issue" and the mod is resartign and i n coordination, if you want to join up you can do so, but you have to be really serious about a role, however I only want 3 or less modellers (not including myself) unless we can get enough good texturures to cater to them all just in case your wondering...
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #582 on:
September 24, 2007, 03:34:23 PM »
uh gramers and speling plxz? Thx? bI!
=
Um, grammar and spelling please? Thanks.
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Trooper5445
Craftsman
Offline
Posts: 75
Mmmm..... Chocalate
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #583 on:
October 08, 2007, 05:27:38 PM »
I believe I have the right to re-join as a modeler. Of course I'm far busier now with school but I have learned much and honed my craft. So why less frequent models should be better.
Logged
The Redundant Squad Squad is a platoon.
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