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Warhammer 40000 mod 2nd version bugfix released!
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Topic: Warhammer 40000 mod 2nd version bugfix released! (Read 83574 times)
Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #555 on:
August 29, 2007, 05:44:51 PM »
What kind of error is it? Maybe I can help.
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #556 on:
August 30, 2007, 08:49:36 AM »
"unable to find object:mnu_castle_attack_walls, and I know that t exists, I've tried renaming it and all the jump to menu's that would go to it, but then i get a new error,
it also says illegal identifier:mnu_castle_attack_walls,
Logged
Elpolodiablo
Apprentice
Offline
Posts: 19
Blarg!
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #557 on:
August 31, 2007, 03:51:43 AM »
Capital letters. It happens some times.
Logged
CORTEX COMMAND! Play it now!
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #558 on:
August 31, 2007, 08:03:23 AM »
I never even thought of that, I shall check into that post haste thanks.
Logged
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #559 on:
September 03, 2007, 07:08:13 AM »
if anyone cares Im done with this mod, sorry, I found a new one, have a nice day.
http://z11.invisionfree.com/The_Firstborn_Mod/index.php?act=idx
EDIT: thanks to all those who suppported me along the way.
Logged
Catkill
Apprentice
Offline
Posts: 39
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #560 on:
September 03, 2007, 10:20:20 AM »
I would come with u if u need a modeller
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #561 on:
September 03, 2007, 07:05:18 PM »
Well, nethoras, I have to say Im a bit dissapointed. It seems to me you've quit modding due to lack of attention to your mod. You had a great mod so far, and I really think you should keep going with it.
Just my opinion.
Logged
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #562 on:
September 04, 2007, 07:07:45 AM »
cant say my ego isnt a large part of it, its just nice to be part of a mod team, not most of it, it just seemded to daunting, and i lost interest, anyone want to carry it on have fun, its just Im not into it right now, depending on the new gadgets that come out next v I might try this again. its nice to be part of a team in which you have your role and dont have to worry aboiut the rest of the mod, I get to make models (my true hobby) and when I feel like it a texx, everything else is taken care of, witht his mod I had to do the models python textures coordinating it just got to be to much, meh.
and sure catkill, they seem to be in need of modellers talk to
zombiedragon
deathreapa he's the lead dev.
«
Last Edit: September 04, 2007, 08:02:54 AM by Nethoras
»
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Trooper5445
Craftsman
Offline
Posts: 75
Mmmm..... Chocalate
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #563 on:
September 04, 2007, 02:38:13 PM »
Damn. I liked this mod. Now I need find a new mod. I feel so alone.
Logged
The Redundant Squad Squad is a platoon.
Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #564 on:
September 04, 2007, 02:39:35 PM »
*cough* Galactic Mercenary *cough* cough*
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Lord.Bedham
Apprentice
Offline
Posts: 29
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #565 on:
September 06, 2007, 03:09:51 AM »
NOOOO. I loved this mod and its massive Warhammer battles. Im not going to be a Galactic mercenery!
Logged
Warum immer nur zuschauen wenn andere feiern? Selber Feiern, Weggucken!
Quail
Journeyman
Offline
Posts: 171
My avatar is on a break, but it will be back
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #566 on:
September 06, 2007, 04:18:04 PM »
If you love this mod so much, why don't you take over the development?
Logged
Here comes a Quail...YEHAW!
Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #567 on:
September 06, 2007, 07:31:16 PM »
Quote from: Quail on September 06, 2007, 04:18:04 PM
If you love this mod so much, why don't you take over the development?
Thanks for the put down Lord Bedham.C'mon, Galactic Mercenaries arent
that
bad.
Logged
Quail
Journeyman
Offline
Posts: 171
My avatar is on a break, but it will be back
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #568 on:
September 06, 2007, 09:44:02 PM »
I do what I must
Logged
Here comes a Quail...YEHAW!
Winter
I am Tek Jansen!
Administrator
Offline
Posts: 448
MBX Forum owner
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #569 on:
September 07, 2007, 07:40:59 AM »
Hm. I was just about to set up a new forum for this mod, but I guess it doesn't need one now. A shame.
Logged
STREET: Losing your mind has never been so much fun . . .
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