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Warhammer 40000 mod 2nd version bugfix released!
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Author
Topic: Warhammer 40000 mod 2nd version bugfix released! (Read 75814 times)
Catkill
Apprentice
Offline
Posts: 39
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #510 on:
August 18, 2007, 08:53:00 AM »
Hmm what do ork walls look like got anything else and well let trooper do those P.S where the screenies
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Trooper5445
Craftsman
Offline
Posts: 75
Mmmm..... Chocalate
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #511 on:
August 18, 2007, 10:30:57 AM »
http://us.games-workshop.com/games/40k/orks/terrain/walls/images/done.jpg
Like that?
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The Redundant Squad Squad is a platoon.
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #512 on:
August 18, 2007, 04:23:19 PM »
um...no I need tall castle esque walls, there was nothing wrong with the last walls, just they were to short to be wurzags only defence, something thats decently taller than a person, maybye oduble the hight, with parapets and room on top to walk around, please, Ill post some screenies tommorow, Im kinda busy today, my freinds are over and I just got the Gmod.
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Trooper5445
Craftsman
Offline
Posts: 75
Mmmm..... Chocalate
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #513 on:
August 18, 2007, 08:10:04 PM »
So this
http://onlywar.cncguild.net/screens/OrkFort.jpg
scaled up a bit?
Logged
The Redundant Squad Squad is a platoon.
Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #514 on:
August 20, 2007, 07:11:07 AM »
sure that should work nicely, if you could make the walls modular that'f be nice, but if not meh.
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #515 on:
August 20, 2007, 12:14:04 PM »
this is what happens when you forgo putting on deoderant
as always suggestions and comments not only welcome but wanted.
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #516 on:
August 20, 2007, 02:36:49 PM »
Body looks cool, but the shortsre horrible compared to it. The body is huge, and its like he has little chicken legs. I suggest fing that, and explaiing what the model is for.
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #517 on:
August 20, 2007, 03:02:04 PM »
the legs are supposed to be screwed up its a mutant you see. the more abnormal and impossible looking the better. Im going too give these guys aporximatly 50 kg of equpiment and have their boots bending outwards to represent their legs buckling
.
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #518 on:
August 20, 2007, 03:05:50 PM »
MOAR SCREENIES
btw his leg is bent sideways if you havent noticed which give hima an awesome shambly look when he moves
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #519 on:
August 20, 2007, 03:55:48 PM »
Can you take any bigger sceens? Its kind of hard to see in those pics.
From what I can tell though, it looks awesome.
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #520 on:
August 21, 2007, 08:39:02 AM »
I guess I could, but photobucket takes quie while if they are to big, and sometimes even crashes on me if the pic is to big
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Nethoras
Journeyman
Offline
Posts: 179
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #521 on:
August 21, 2007, 05:47:13 PM »
until further notice this mod be dead, I'll give all you team members alphas I guess.
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Jallon
Guildsman
Offline
Posts: 319
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #522 on:
August 21, 2007, 06:06:11 PM »
Wait, why? As far as I knew it was going great, and now all of a sudden its dead? What happened??
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Quail
Journeyman
Offline
Posts: 171
My avatar is on a break, but it will be back
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #523 on:
August 21, 2007, 10:21:14 PM »
how about the testers who signed up before most of the team members even joined the forums?
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Here comes a Quail...YEHAW!
Highlander
Journeyman
Offline
Posts: 259
Re: Warhammer 40000 mod 2nd version bugfix released!
«
Reply #524 on:
August 22, 2007, 01:54:57 AM »
Modding is very time intensive, especially when you're leading a project. There are a lot of reasons to stop it.
I like your work on the version. Those are great models you made (especially the orky ones), it's just a little bit unbalanced.
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