I'll post a memo over in the RCM/Native announcements thread too ... see if I can round up some of the test team from other RCM conversions....
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Edit:
And, it probably goes without saying, but I'll say it anyway. If you're unfamiliar with the RCM projects, check out RCM for Native, Pirates of Calradia, or Onin-no-Ran (those are the only RCM mods ported to .90x and released public at this time). If you've never seen this model in action, it will seem very strange to you at first - axes set to pierce damage, spears set to cut, all kinds of strange-looking stuff done to make the statistics come out right. Plus the actual combat hits so hard and fast that it may be confusing at first. You will need to be familiar with a working version before you can test a beta version.
Also, note RCM only works at full damage to player and everyone. Use of lower damage settings constitutes a major cheat. The AI setting, on the other hand, may be tweaked to your preference.