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M&B Mod Community  |  About Modding  |  User Tutorials  |  Masks, jewelry, hair under helmets...
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Author Topic: Masks, jewelry, hair under helmets...  (Read 3689 times)
nema
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« on: February 21, 2008, 08:11:40 AM »

I prepared some masks for troops.

They are setup as breads and you can weare them or not.
They are not disappear after helmet wearing as you can see on picture.
This can be useful for masks, jewelry, hairs under helmets and such things.
They are move and stretch together with face editing., so they are always there, where they must be.



in skins.py:
 (
    "elf", 0,
    "woman_body",  "woman_calf_l", "f_handL",
    "female_head_00", elf_face_keys, 
  ["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s"], #woman_hair_meshes
#["woman_hair_a","woman_hair_b","woman_hair_c","woman_hair_d","woman_hair_e","woman_hair_f","woman_hair_g"], #woman_hair_meshes
    ["glass1","glass2","glass3","glass4","glass5","glass6","glass7","glass8","glass9","glass0"],#beard meshes Meshes can be different, but I think that all must be reading from same dds file
     ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"], #hair textures
    ["glass3","glass3", "glass3", "glass3", "glass3","glass3","glass3","glass3","glass3","glass3"],#beard_materials for one dds declaration for each hair color
    [("womanface_young",0xffe3e8ef,["hair_blonde","hair_red", "hair_brunette","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ("womanface_b",0xffdfdfdf,["hair_red", "hair_brunette","hair_black","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ("womanface_a",0xffe8dfe5,["hair_red", "hair_brunette","hair_black","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ("womanface_brown",0xffaf9f7e,["hair_brunette","hair_black","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ("womanface_african",0xff807070,["hair_black","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ("womanface_midage",0xffe5eaf0,["hair_black","hair_brunette","hair_red","hair_white","hair_blue","hair_purple","hair_red2","hair_pink","hair_green"]),
     ],#woman_face_textures
    [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit"),(voice_grunt,"snd_woman_grunt"),(voice_grunt_long,"snd_woman_grunt_long"),(voice_yell,"snd_woman_yell"),(voice_warcry,"snd_woman_warcry"),(voice_victory,"snd_woman_victory")], #voice sounds
    "skel_human", 1.0,
    psys_game_blood,psys_game_blood_2,
  ),
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Cirdan
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« Reply #1 on: February 21, 2008, 09:18:15 AM »

That's a neat trick. But, if I understand right, that means they can't be tied to items that are bought/sold and to change them ingame you have to edit your character's face, right?
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Ron Losey
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« Reply #2 on: February 21, 2008, 10:02:35 PM »

I don't know ... has anybody ever tried to build a for-sale item that was "item type beard"?

If so, what happened?
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KON_Air
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« Reply #3 on: February 22, 2008, 06:28:47 AM »

Quote from: Ron Losey
I don't know ... has anybody ever tried to build a for-sale item that was "item type beard"?

If so, what happened?

There is no such item type.

I had earrings in an older version of Modplosion, had some nice textures, let me see if I can find them.
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nema
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« Reply #4 on: February 23, 2008, 10:55:54 AM »

Well. you can not buy or sell it. It is no item. It is same as hair. You have it or not and you can choose between them. I prepare for example eight of them. You can manage them just from face editor. Earrings can be good example. It is just decoration.
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nema
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« Reply #5 on: February 25, 2008, 02:09:04 AM »

Here you can see sample for earring. I put just one in brf but now I see that I get also its mirror. It looks that earrings stay where I put them. Ears editing do not move them.



this in nice,

but usefull without modification. Hears models are bigger than heads.

It will be useful, if we'll cut under heat part or enlarge heats and helms ???. But even then we will find a lot of problems with use. Maybe we can use them just for heroes or player.
A tufts of hair is maybe better solution.
« Last Edit: February 25, 2008, 03:45:15 AM by nema » Logged

Dain Ironfoot
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« Reply #6 on: June 01, 2008, 09:57:10 AM »

Been thinking about this... what we need is some way of possibly forcing certain hairstyles if the helmet is worn. If your crazy hair doesn't fit in your hat, you have to change it's style.
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