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M&B Mod Community  |  About Modding  |  Discussion (Moderator: Fisheye)  |  Multi mesh problem
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Author Topic: Multi mesh problem  (Read 560 times)
nema
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« on: February 07, 2008, 08:44:56 AM »

I try to do some multi mesh weapon.
It appear nice in BRF editor and is also as it must be when I put it on the ground as scene.
But when it is in hand I do not see other mesh. And it also lost shades. Also performace of graphic is interrupted.
Any idea how to fix it?
I checked many topics but I didn’t find useful solution.
It works nice without shine mesh. Is ordinary one is only solution?




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Ron Losey
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« Reply #1 on: February 07, 2008, 06:42:16 PM »

It seems that the latest versions of M&B no longer support multiple mesh weapons.  They worked before, but not any more.

mtarini was working on some good ways to work around that, adding multiple textures to the same material ... but he got busy and that project has gone slower than expected.

Meanwhile, you'll have to get them down to one mesh.
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nema
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« Reply #2 on: February 09, 2008, 08:40:40 AM »

Thanks Ron

I also think that it is so. But When I found this one I try to find result any way.

["short_sword", "Short Sword",
 [("sword_norman",0),("sword_norman_scabbard", ixmesh_carry),("sword_norman_rusty",imodbit_rusty),("sword_norman_rusty_scabbard", ixmesh_carry|imodbit_rusty)],
 itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 183 , weight(1.25)|difficulty(0)|spd_rtng(103) | weapon_length(75)|swing_damage(37 , cut) | thrust_damage(35 ,  cut),imodbits_sword ],

It is in native 903.

Both sword_norman and sword_norman_rusty are multimeshed.

sword_norman ; weapons1
sword_norman.2 ; steel_medium

But as it seems, this weapon is not used by any troops, so it must be as you said.  :'(
I will try to find single material solution. :-\
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