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TLD: Concept Art
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Topic: TLD: Concept Art (Read 114942 times)
Ancientwanker
Master
Offline
Posts: 1381
Re: TLD: Concept Art
«
Reply #1515 on:
May 16, 2008, 09:32:00 PM »
If you want to take a look at the background meshes in the latest version you might think about doing a background mesh that will fit next to the extisting MT outer wall to give a seamless, curve to the horizon look.
Just an idea.
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Trying2ShowReason
Apprentice
Offline
Posts: 14
Re: TLD: Concept Art
«
Reply #1516 on:
October 31, 2008, 03:39:55 PM »
Hi guys ... i want to help in anything to the mod , especially texturing , ( i'd love to model but idont know how to) , some of the items created to this awesome mod and its conversion to 1.x. i usyally mess around with native textures and try my own luck with them.. i'll post a couple of images of a retexture i did and you guys can decide if i am of good use or just can keep the help for myself
here u go i hope i can be useful
Royal Plate Armor and Shield for Native
http://
it needs a little polishing some edges but... i kinda rushed it out
«
Last Edit: October 31, 2008, 03:57:06 PM by Trying2ShowReason
»
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Taal
Apprentice
Offline
Posts: 18
Re: TLD: Concept Art
«
Reply #1517 on:
October 31, 2008, 11:00:43 PM »
I propose a list of things, and corresponding concept art or detailed description, that people who wish to contribute can pick from. This list needant have spoiler content just the usual filler models needed for the game. Other more important models can be on a per PM basis. This list would just make it easier for those wishing to contribute to do so with as little mucking around as possible.
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Merlkir
Deus Vult Dev
Online
Posts: 3963
Re: TLD: Concept Art
«
Reply #1518 on:
November 01, 2008, 12:57:45 AM »
that's not a bad idea. Actually, when we do the preview, I'll probably post all the concept art I've done and kept hidden in the dev forums
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Here's my gallery:
http://merlkir.deviantart.com/
I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested
Nim Feabeleg
Apprentice
Offline
Posts: 29
Re: TLD: Concept Art
«
Reply #1519 on:
March 09, 2009, 08:43:22 PM »
Quote from: CoonDawg on May 13, 2008, 03:21:46 AM
Added the air slots as suggested. Not a fan. I'll make it look decent with time, but it's 2 AM so I gave up on it for now.
(Ignore the spikes, failed experiment. Sonic the Hedgehog spikes always sound good on paper, but they never turn out that way.)
See, I agree that it looks better without a chin. But there was a reason why I left it on in the beginning:
It's been done before
.
Alot
.
I mean, srsly
.
At any rate I'll have them finished tomorrow.
I think it would be very original if you removed those sonic spikes and put some long solid ones that started from the nose to the back, like half circle. I would imagine an uruk headbutting with those.
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This is my Signature: "Signature"
Did you liked my signature? It's pretty original.
shalictar
Apprentice
Offline
Posts: 8
Re: TLD: Concept Art
«
Reply #1520 on:
December 29, 2009, 03:43:00 PM »
Here's some art I drew up and posted on the TW forum page.
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Merlkir
Deus Vult Dev
Online
Posts: 3963
Re: TLD: Concept Art
«
Reply #1521 on:
December 29, 2009, 03:57:03 PM »
That's quite nice.
You got the towerguard's likeness very well.
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Here's my gallery:
http://merlkir.deviantart.com/
I'm now painting and drawing commissions. I'll paint portraits, pets, girlfriends, favourite characters..you name it. Send me a PM if interested
pagan
Guildsman
Offline
Posts: 353
Re: TLD: Concept Art
«
Reply #1522 on:
December 29, 2009, 04:03:54 PM »
HAH Very Cool work! Dramatic.
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shalictar
Apprentice
Offline
Posts: 8
Re: TLD: Concept Art
«
Reply #1523 on:
December 29, 2009, 04:13:59 PM »
Thanks, It was good practice. I think ill be doing some more TLD art.
«
Last Edit: December 29, 2009, 04:25:20 PM by shalictar
»
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DaBlade
Moderator
Offline
Posts: 3363
TLD Dev Team
Re: TLD: Concept Art
«
Reply #1524 on:
December 30, 2009, 12:52:29 PM »
That's pretty coll, shalictar
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MooreyMoose
Apprentice
Offline
Posts: 8
Please teach me to football!
Re: TLD: Concept Art
«
Reply #1525 on:
December 31, 2009, 08:33:31 AM »
Great sketches
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Don't whine, it makes my knees hurt.
So does taleworlds
Faradon
Journeyman
Online
Posts: 202
Re: TLD: Concept Art
«
Reply #1526 on:
January 06, 2010, 02:30:50 PM »
I´m not a great concept artist...but I made it for fun and I think the result isn´t thaaat bad
(Let´s call it Fanart..although I´m in the team
)
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Tautalos
Craftsman
Offline
Posts: 83
Re: TLD: Concept Art
«
Reply #1527 on:
January 07, 2010, 08:37:44 AM »
It's great.
Try doing the argonath the same way.
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Crackman
Apprentice
Offline
Posts: 5
Re: TLD: Concept Art
«
Reply #1528 on:
January 07, 2010, 07:56:26 PM »
Guys Im sorry but Im new here so, I just want to know when will be the English version finished and if its going on version 1.011! Im a big fan from LOTR and i want this mod, so... Thx!
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Boosh
Apprentice
Offline
Posts: 49
Re: TLD: Concept Art
«
Reply #1529 on:
January 07, 2010, 09:08:55 PM »
IIRC the mod is being made in English, so that shouldn't be a problem. There is no current release date. The folks here are taking their time to make sure they have a quality product before they send it to the masses.
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