My guess would it's in the scripts.txt file. You would need to look for a routine that involves eleven troops. I have no idea for the routine in question.EDIT: It's party_prisoners_add_party_companionsIt's starts with a 19. Change that 19 to 18 and delete "2147483681 285212676 83886130 83886160 "There should be only one instance in that line.As always, make a back-up with this type of operation.
Also: It's elven, not elevenThe 19 refers to how many lines are in this script. Each line will always have 4 numbers.The only thing referencing elven units is the line "2147483681 285212676 83886130 83886160 "The 83886130 refers to trp_lothlorien_scout, the first normal elven unit.The 83886160 refers to trp_dunedain_youth, the first unit after all the normal elven units.Now look at the next line "2147483681 285212676 83886277 83886334 "83886277 = trp_orc_snaga_of_isengard | the first orc unit83886334 = trp_end_orc_uruk_troll | the unit after the last orc unit"2147483681 285212676" means that both lines do the same thing. The only special relationship that the orcs and elves have that men don't in this game is that they are never prisoners.
store_script_param_1 mst_town_default store_script_param_2 mst_conversation_encounter party_get_num_companion_stacks mst_town_disguised mst_conversation_encounter try_for_range mst_visit_town_horseback 0 mst_town_disguisedparty_stack_get_troop_id mst_zendar_novice_master_talk mst_conversation_encounter mst_visit_town_horsebackneq_this_or_next_else_try mst_zendar_novice_master_talk eq g_move_heroes 1 neq_is_between mst_zendar_novice_master_talk trp_lothlorien_scout trp_dunedain_youthneq_is_between mst_zendar_novice_master_talk trp_orc_snaga_of_isengard trp_end_orc_uruk_trolltry_begin neq_eq map_hero_present_in_battle 1 is_between mst_zendar_novice_master_talk trp_map_heroes_begin trp_map_heroes_endcall_script capture_host_leaders mst_zendar_novice_master_talk try_end neq_this_or_next_is_between mst_zendar_novice_master_talk trp_map_heroes_begin trp_map_heroes_endeq map_hero_present_in_battle 1 party_stack_get_size mst_visit_town_castle mst_conversation_encounter mst_visit_town_horsebackparty_add_prisoners mst_town_default mst_zendar_novice_master_talk mst_visit_town_castletry_end
How close was I to the source? (Assuming it's archived.)
I'm positive this has been discussed before, but I am somewhat annoyed with some of the randomly generated maps (spawning in water/beneath a perfectly vertical cliff/in the densest forest imaginable) and was hoping to "simply" create my own maps which could be chosen according to circumstance. Would this be a simple task? How would I go about it? What tools would I require?Merci!
I did as you proposed. Anyway, I have yet ANOTHER question. Is there an easy way to make archers respond to the formation commands? (or all units) I am specifically interested in having them form a line... There's at least one formations-type mod available on the TaleWorlds forums, but it does not seem to be compatible with TLD.Thanks again.
Is it possible to recruit Eothain as an Elf?Is it possible to recruit non-Elven lords as an Elf?If Eothain is not recruitable, are there any other heroes that are not recruitable for Elves?Is there a list of recruitable heroes anywhere on the forum?
dlga_hail_warrior._i_have_ 343 0 2 31 33555146 0 0 31 33555145 0 0 Hail,