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Onin No Ran release v0.6.5 for M&B 0.903!

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M&B Mod Community  |  Mount&Blade Expansion  |  Major Mods  |  The Last Days (Moderators: Ancientwanker, DaBlade, Merlkir)  |  The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007
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Author Topic: The Last Days v2.4 (for .808) -Download updated: Sept 11, 2007  (Read 56516 times)
Ancientwanker
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« on: January 17, 2007, 07:49:46 AM »

Download The Last Days of the Third Age v2.4

Download version .808 of M&B --if you don't have it

The current version of mount and blade is .90x. If you want to install the older .808 to play TLD just install into a different directory and then install the mod to the .808 version. You can have multiple versions of M&B installed at one time.  Check this thread for details about future updates: (http://mbx.streetofeyes.com/index.php?topic=926.0)


--2.4:  Bugfixes, tweaks, great new orcs from stefano, new models and textures from ursca, dablade, merlkir, triglav. I called it 2.4 to avoid number confusion.  Sorry about the delay, ive been pretty swamped.  Includes the RCM from Ron Losey for TLD (an alternate weapon/armor balance scheme). Instructions to install the RCM file are in the tld_readme.txt file.  --new game required.

Apparently Ive changed the mod folder from The_Last_Days to TLD. Make sure you load TLD to access v2.4. The old man will now tell you what version you have loaded.

--2.3: Ok, new version is out. Its not the war revamp but there is some new stuff. I translated it to .808 back in march and have since added a few things with the help of the team and polished it a bit. Ill post a list of features after a few days. For now Ill just thank all the contributors.  The usual suspects:  Dablade, Merlkir, Triglav, Yoshi and Octoburn. All did lot's of good stuff for the mod in terms of models,textures, backgrounds, sounds, etc.  This time we also had big help from Yoshi and Stefano. Yoshi remapped some of the armor sheets to be more economical last fall and then did most of the scripting and models for the new rescue thing, which worked out really well imo. Stefano did some great helms, polished up some other stuff and worked on the orcs (should be in the bugfix) and trolls ( next m&b version).  I also used Highlander's formation script and modified it up a bit.  Turin and Llew also did some models and we used some of Dain's LOTR weaponpack.  David Carlson did most of the new voices but some are also from Prowler, Buzvonlurt and Bryce. Ill go over this tommorrow make sure I didnt miss anyone and update the proper credits.  Ah, and of course professor420 from FATW did the original rohan helmet models and some of the new weapons in this version as well. These were later modified and textured by Triglav and Octoburn. Thanks to all.

Oh yeah, and thanks to Armagan and his team for the new models and stuff to play with.


Update Notes:
Version 2.4
+bugfixes,
+new orc heads from stefano
+new models and textures from ursca, dablade, merlkir, triglav
+RCM version (optional) from Ron Losey.
Version 2.3
+new stuff (its in the readme if you want spoilers)
Version 2.2.1
+bugfixes
+faction morale system
+some new textures from dablade
+new splashscreen from merlkir
+new voices from buzvonlurt
+new faces and interior textures from Triglav
+new helm from Jon Snow
+many new options at the brigand fort
Version 2.2
+elf war
+new map
+new textures from Dablade
+trolls and wargs from Yoshi
+new icons from Thorgrim
+orc voices from Buzvonlurt
+modifiable army cap limit
+better map ecology
+additional difficulty options changeable at brigand fort's old man
+evil men can become frenzied after sacrificing prisoners
+archers reduced skill at night. elves, orcs and dunedain less so
+new difficulty mode available when playing against mordor
+certain units can select what weapon they use via dialogue
Version 2.11
+bugfix for the bugfix
+orcs rebalanced a bit
+some gondor feudal units
+a few new meshes from dablade
Version 2.1
+bugfix update
+some new meshes and textures (dablade, Jon Snow, Janus)
+can change faction strenghts at the brigand fort's old man.
+mordor much stronger, isen a bit, everyone a tiny bit.
+stats for raptor weapons courtesy of Damien
Version 2.0
+Graphics Update I
+better worldmap ecology regulation
+unit revamp (check out the upgrade trees on this page)
+new reward items
+gain ye olde influence points from combat (small amount)
+latest version of Janus' arena mod
+Raptors weapons pack
+bugfixes (though not all Im sure)
Version 1.7
+quick bugfixes
+can select npc hero wound/death chances.
Version 1.6
+Includes Janus' arena mod
+New orc scimitar from Lynx
+2 new map icons from Thorgrim
+3 new armor textures from dablade
+Lords and camp captains are now recruitable heroes
+NPC hero major wound/death system
+Orcs weaken during the day
+Merchants sell appropriate faction gear
+Isengard stronger in reserves and other strat script changes

Version 1.3 More bug fixes. A few heroes for each faction. Heroes accept orders on the worldmap with no faction point cost. Enchanted/finely crafted rewards available at the capital armories. Faction point rate gain doubled.  New weapons models from Lynx. New uruk helms from Paradox. New icons and map tweaks from Thorgrim. New Rohan shield texture from Dablade.
Version 1.0 Okay, lots of bugs fixed again. Beta is over I suppose though there will still be a few bugs Im sure. Orc armies rebalanced toward the low end with a larger force.  A few temporary elements added at Eastfold Inn to help you get started.
Version .992 Okay, lots of bugs fixed.  Mordor now has more reserves available and is harder to defeat.  Rohan has had some slight changes to its troop line. Unarmored uruks now move faster on the worldmap.
Version .98 First release Dec/3. The armory for rewards is currently disabled (not enough rewards yet). Most of the textures need tweaking and maybe half need to be thrown away. Ill put in more textures and fix some existing ones over the next week.

Features:
- Strategic war system with faction elimination. As the power of a faction wanes they get fewer troops and eventually risk falling into ruin. Faction strength can be recovered through time or a great victory over the enemy. If Rohan and Gondor fall, Isengard and Mordor declare war on each other.
- 13  factions tracked in the war. You can belong to one of four major factions. 
- Great Hosts from six factions that actively pursue the war. Their behavior will change depending on the war results.
- Faction influence system. You gain influence based on rank and battlefield success.

     1) Spend influence to order allied armies in the field..
     2) To gain access to rewards from the armory
     3) To have missions cancelled.
     4) To recruit experienced units from the lords.
     5) To recruit the lords or camp captains themselves.

- Faction morale system keyed to events, faction strength and faction elan.
- Lords take to the map where they can be captured, killed, etc.
- Infiltration missions into enemy fortresses to rescue captured heroes.
- Heroic perks and traits
- Troops with special abilities
- A limited formation system with audible commands
- NPC hero major wound/death system.
- About 50 heroes divided between the various factions
- Enchanted items
- Many new models, textures and voices
- Includes a modified Janus' arena mod.
- Includes several weapons pack (Raptor, Dain) & Dablades Soundpack
- Troll and Warg models from Yoshi & new orcs from Stefano 

Raptors Weapons Pack:
Raptor65

Arena Mod Credits:
scripting: Janus
textures: dablade
scenes: Taurandhir

Dablade's Soundmod:
Dablade

Dain's LOTR Weaponpack:
Dain Ironfoot


Last Days Credits: (In most cases the models and textures are reserved for use by this mod for now. Its just a matter of preserving a unique look for the mod within the m&b community while we are still under development. In the case of the general weapons packs (JIK, Raptor, Dain) you should check their threads at taleworlds for the rules of use.)

Textures by Dablade:
Some rohan shields detail work, ranger jerkin, rohirrim jerkin, all other new rohan and gondor armors (leather,mail and scale), all of the easterling shields, all of the corsair shields, corsair war leather and raid leather, corsair war mail, the plated rohan shield, orc leather, orc gladiator skirt, the rohirrim and gondor light horses and heavy warhorses (including dol amroth), red wolf mail, goblin/scorpion blade, corsair raider hauberk,  corsair assasin leather, lothlorien heavy scale, lothlorien light scale, elven jerkin, woodelf leather, lothlorien helm and shield, rivendell shield, elven warhorse, easterling mask helm, warg texture, variag kataphrakt, variag lamellar, wainrider, lamellar.. more than this. Bunch of new stuff for .808, Ill get a list together later.

Textures by Triglav:
Many orc armor textures and man/orc/uruk/uruk hai faces.  Most of the map icons (minas morgul, pelargir, moria, dol guldur, camp icons, towers, mount doom, barad-dur, etc).  Many new shield, armor and helm textures (evil shields sheet and models, all of the trig_shield stuff, etc).  The dunlending scale helmets, the black numenorian dragon helmet, etc.  The new "red mordor" skybox set. He really did a ton of stuff for version .808.

Models and textures and script by Yoshi:
The rescue mini-game scripting. Trolls, and the Warg/Wolf model, The exterior Minas Tirith Mesh and Hornburg Meshes. Many of the rescue interior meshes. The gondorian courtyard and the gondorian gate/street too.

Art, Textures and Menus by Merlkir:
The splash screen and logo, all the new hand-drawn menu screens (moria, mt, edoras, morannon, mounds, pyres, etc) and concept art. (several textures as well).

Models and textures by Octoburn:
All of the new sheaths for raptor weapons and his own.  Many new swords and axes, the ceremonial rohan helms, brv helm, goblin mask helms, haradrim helms, lothlorien helm, elven oval shield, ranger mask, iron dunlending helms. The Isengard final dungeon interior mesh. The dunlending shields. Ill get a better list together soon.

Models and textures by Stefano:
The rivendell armor, corsair shell helmet, modified the dunlending spangel helms and did a new texture, modified the viking helm for m&b standards. He also did the great new orc head models and face textures in many shades and the new troll (in the next version).

Models and textures by Professor420: Elendil helm, Infantry helm, Isiludur/archer helms, Gondor helm and the Rohan and Gondor shield textures. Most of the rohan helm models were done by the Prof and then textured or otherwise finished up by triglav and/or octoburn. The gondorian infantry sword and heavy sword and some of the rohan swords as well.

Models and textures by Ursca:
A wide range of orc helmets based around a single orc helmet dds sheet. Sallets, Pothelms, Maskhelms, a few uruk-hai helms, etc. And the uruk-hai hand shield.

Models and textures by Lynx:
Orc falchion, Great Orc Falchion and barbed spear, fell blade, blade of westernesse, uruk shield, orc axe, orc scimitar. Also, the new horn, whip and saddle.

LOTR map icon models and textures by Thorgrim.
Edoras, Morannon, Minas Tirith, Hornburg, Isengard, Caras Galadhon, elven tree camps, rohan town, fort.

Models and textures by Raptor65:
All of the models for the new Gondor and Rohan shields and his weapons expansion pack.

Models by Jon Snow (textures from Raptors pack)
Umbarian short sword, easterlings sabre, noldorin noble sword (glamdring model), chieftan sword, Easterling mask helm.

Models and textures by Jik:
Rohirrim throwing spear and his item pack closed book. Three varieties of camp tent

Models and textures by Paradox:
Uruk helm and Uruk capt helm.

Textures by Chel:
Wolf skins for greater wolves.

Models by Janus:
goblin/scorpion blade, some orc helms modifications

Models by Arab Archer:
harad dagger

Models by Llew:
Gondorian Royal Hall.

Models by Turin:
3 spiked mordor shields

Voice work by Burzonlurt (orc, gondor, harad)

Script by Yoshi:
Hero Rescue Script.

Script by Highlander:
His Formations Script

Script by Winter (from python exchange thread)
player's army prisoner eating dialogue (changed to be % chance of gaining useful meat)

Script  by Janus (from Arena mod)
re-purposed his reward script to grant faction influence as well.

Raptor weapon stats by Damien

RCM combat mechanics rebalance by Ron Losey

Additional map work by Thorgrim

Additional dds consolidation by Yoshi

Medieval Weapons Pack from Tridinaut

Base dunlending helm model by Gerzi

Brytta Sword, Rohirrim Axe and Khamul Helm from Ivanpxxx

Sound editing and cleanup by Dablade

Scripting, Map editing, brf editing, dds consolidation and some scenes: Me

Thanks:
Thanks to Thorgrim for his many tools 
Thanks to Janus for the Repository and his installer script
Thanks to Winter for the forum
Thanks to Armagan and the Taleworlds staff for the fun game, models, and the great mod tools.
Thanks to all the unofficial beta testers for the mod who helped (are helping) debug it.
Thanks to everyone who offered suggestions.
« Last Edit: February 17, 2008, 12:14:04 PM by Ancientwanker » Logged
Alec{zacool}
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« Reply #1 on: January 28, 2007, 04:27:36 PM »

Hey. Just reading through the thread when I saw the 40 heroes thing! I could only find 5. Gee, I'm gonna look harder.
Nice Pictures By the way.

-Yours

Alec{zacool}
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Albino
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« Reply #2 on: January 29, 2007, 06:09:41 PM »

All of the governors are able to be recruited for 150-200(?) influence points. So that would be your 40 heroes.(Note this is for the governor type guys. Faction leaders can't be recruited.)
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atilladahun
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« Reply #3 on: January 30, 2007, 09:34:42 AM »

Can you give a date as to when this mod will be relesed for .808 soon?
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Merlkir
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« Reply #4 on: January 30, 2007, 09:46:27 AM »

Can you give a date as to when this mod will be relesed for .808 soon?

no.
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atilladahun
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« Reply #5 on: January 30, 2007, 09:51:06 AM »

So yall are just kinda testing it on .751 first?
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Ancientwanker
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« Reply #6 on: January 30, 2007, 10:24:31 AM »

Ive just been taking a break. My computer gaming/modding time is limited lately.  I havent given up though and several contributors are getting stuff together.
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Merlkir
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« Reply #7 on: January 30, 2007, 03:25:43 PM »

So yall are just kinda testing it on .751 first?

the dev version I have is for 751
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atilladahun
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« Reply #8 on: January 30, 2007, 04:52:10 PM »

well i guess il just have to wait a while like a good boy... but man am i aching to play this mod Wink
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Raz
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« Reply #9 on: January 31, 2007, 03:03:31 PM »

So, is there any reason for not upgrading to 808 with the new version?
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Merlkir
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« Reply #10 on: January 31, 2007, 03:23:39 PM »

So, is there any reason for not upgrading to 808 with the new version?

aw is taking a break Wink
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Raz
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« Reply #11 on: January 31, 2007, 03:52:18 PM »

Oh okay, I thought he was going to release it for .750 Smiley
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« Reply #12 on: January 31, 2007, 05:03:39 PM »

So what new features are coming into the next version?

(by the way Raz check your PMs)
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« Reply #13 on: January 31, 2007, 07:56:08 PM »

Wel'll have lots of new and reworked textures (armor, shields, etc.), several new models (armors, shields, weapons, helms, etc.), probably a new troll model, new map icons, some new interiors, and I don't know if AW wants to talk about the other stuff. Tongue
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« Reply #14 on: January 31, 2007, 11:52:14 PM »


Hey brothers. If you can give any kind of definitive answer -- how far along are you guys now with the port over to the new version? I'm sure that's been asked before - but I've been gone awhile so you'll have to excuse me. I'm stoked and waiting patiently for the next TLD. Go team Venture!

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